AoeStats
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Arena

511861775Analyzed
2v2 RM · 12d ago on Oct 7, 2026· 38m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1060
+15
🇺🇸 Mongols · United States
1011
+17
vs
🇧🇴 Bohemians · Bolivia
1040
-16
🇧🇴 Spanish · Bolivia
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,197 11:11 15:55 30:34 ⛏ Fast Castle
28 1,086 9:53 13:57 30:00 ⛏ Fast Castle
24 929 11:41 17:22 32:55 ⛏ Fast Castle
17 667 11:23 18:11 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,475 14,040 9,150 2,250 45,915 50,613
17,380 12,605 11,195 1,500 42,680 46,896
16,045 14,975 5,830 2,250 39,100 42,964
11,700 8,335 4,925 1,500 26,460 28,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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