AoeStats
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Pilgrims

513951580Analyzed
4v4 RM · 11h ago on Oct 16, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,929 10:31 17:13 32:44 ⛏ Fish Boom FC
39 1,726 11:32 18:01 31:24 ⛏ Fish Boom FC
36 1,600 13:39 18:41 — ⛏ Fish Boom FC
32 1,427 13:49 19:08 26:07 ⛏ Fish Boom FC
26 1,177 10:39 24:57 — ⛏ Fish Boom FC
24 1,062 13:59 30:57 — ⚔ Fish Boom into Towers FC
23 1,027 11:53 16:10 31:48 ⛏ Fast Castle
19 861 10:46 15:15 34:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,410 21,303 13,235 1,600 62,548 62,378
21,710 14,590 10,470 2,525 49,295 59,491
13,670 19,434 11,895 2,525 47,524 51,024
15,545 15,400 3,125 3,480 37,550 40,516
12,310 13,800 5,410 1,375 32,895 36,334
13,160 14,474 3,380 1,430 32,444 40,813
6,985 8,828 2,545 2,885 21,243 21,785
6,240 5,180 2,170 1,750 15,340 15,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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