AoeStats
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African Clearing

513538366Analyzed
3v3 RM · 14h ago on Oct 14, 2026· 71m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1248
+12
🇲🇽 Mongols · Mexico
1211
+13
🇲🇽 Byzantines · Mexico
1079
+19
vs
🇲🇽 Sicilians · Mexico
1161
-15
🇨🇴 Magyars · Colombia
1152
-15
🇲🇽 Vietnamese · Mexico
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,741 12:22 26:53 45:23 ⚔ M@A into Scouts
36 2,578 12:43 23:36 45:58 ⚔ Scouts into Archers
33 2,371 12:37 19:40 35:14 ⛏ Fast Castle
32 2,308 12:20 24:01 71:24 ⚔ Scouts into Archers
25 1,789 12:43 28:29 50:59 ⚔ Towers FC
23 1,647 14:12 31:16 49:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,010 28,265 17,800 2,710 97,785 97,402
29,915 17,272 15,905 3,535 66,627 71,365
21,910 19,945 6,110 2,150 50,115 62,088
13,925 16,752 12,440 1,305 44,422 48,572
18,175 11,934 8,710 2,125 40,944 41,991
10,010 7,789 1,350 2,400 21,549 26,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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