AoeStats
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Coastal Forest

513520420Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 28m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1216
+11
🇲🇽 Chinese · Mexico
1185
+12
🇲🇽 Vietnamese · Mexico
1182
+13
vs
🇨🇦 Maya · Canada
1144
-13
🇨🇦 Poles · Canada
1142
-13
🇨🇦 Britons · Canada
1039
-20
Player eAPM Actions Feudal Castle Imperial Opening
81 2,350 10:26 25:53 — ⚔ Archer Rush
50 1,452 10:55 21:18 — ⚔ Scout Rush
38 1,099 10:22 16:19 — ⚔ FC into Archers
34 972 12:51 19:30 — ⛏ Fish Boom FC
28 816 12:06 — —
25 716 10:32 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,290 9,210 3,430 100 21,030 23,370
9,595 4,670 1,085 100 15,450 15,949
4,775 5,067 2,380 200 12,422 14,490
4,925 4,813 2,335 100 12,173 13,544
6,085 3,875 1,895 30 11,885 13,259
2,750 1,967 0 0 4,717 5,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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