AoeStats
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Coastal Forest

511358080Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 20m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1167
+13
🇲🇽 Cumans · Mexico
1106
+16
vs
🇳🇱 Aztecs · Netherlands
1155
-16
🇳🇱 Spanish · Netherlands
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 598 10:50 — — ⚔ Archer Rush
23 467 12:15 — — ⚔ Fish Boom into M@A into Archers
21 416 10:48 — — ⚔ Fish Boom into Scouts
16 314 13:20 18:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,050 2,811 1,945 30 7,836 8,775
4,270 2,690 185 100 7,245 7,708
2,375 3,127 735 125 6,362 6,905
3,200 2,137 250 215 5,802 7,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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