AoeStats
← grifwich

Arena

511442184Analyzed
3v3 RM · 16d ago on Oct 5, 2026· 60m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1065
+9
🇺🇸 Franks · United States
912
+15
🇺🇸 Bulgarians · United States
832
+17
vs
🇨🇴 Vietnamese · Colombia
949
-16
🇨🇴 Saracens · Colombia
867
-13
🇨🇴 Chinese · Colombia
854
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,300 11:42 17:24 35:47 ⚔ FC into Archers
32 1,964 11:32 15:12 30:00 ⛏ Fast Castle
29 1,738 12:14 16:43 33:42 ⛏ Fast Castle
19 1,155 11:00 17:59 34:25 ⛏ Fast Castle
18 1,080 10:12 18:33 31:47 ⛏ Fast Castle
7 420 14:50 36:47 45:56 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,400 25,325 23,045 7,580 90,350 118,702
33,995 18,285 15,960 2,280 70,520 83,788
25,020 18,150 17,750 3,450 64,370 75,508
30,530 11,590 13,980 2,200 58,300 67,563
19,360 20,560 8,915 1,530 50,365 54,730
13,785 14,866 7,255 1,925 37,831 42,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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