AoeStats
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Arabia

511436478Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 34m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1056
+9
🇺🇸 Franks · United States
897
+15
🇺🇸 Bulgarians · United States
813
+19
vs
🇦🇷 Franks · Argentina
896
-15
🇦🇷 Goths · Argentina
886
-14
🇨🇱 Romans · Chile
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,181 11:01 20:19 — ⚔ Archer Rush
28 971 9:28 22:18 — ⚔ Scout Rush
25 865 10:35 23:41 — ⚔ Drush
24 842 12:25 30:14 —
20 688 10:51 22:54 — ⚔ Scout Rush
12 411 12:17 19:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,890 8,611 4,820 200 25,521 26,910
12,925 6,294 3,835 850 23,904 26,065
8,735 4,409 1,680 850 15,674 19,339
7,790 3,189 2,770 1,275 15,024 15,933
7,125 4,893 735 850 13,603 15,313
4,825 2,743 490 125 8,183 10,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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