AoeStats
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Yucatan

513430612Analyzed
2v2 RM · 6d ago on Oct 13, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
827
+18
🇳🇱 Lithuanians · Netherlands
798
+20
vs
🇨🇱 Celts · Chile
872
-19
🇫🇮 Britons · Finland
867
-52
Player eAPM Actions Feudal Castle Imperial Opening
24 1,088 9:57 18:13 32:08 ⛏ Fast Castle
18 799 11:24 16:59 36:50 ⛏ Fast Castle
17 757 11:49 15:35 32:25 ⛏ Fast Castle
16 732 11:28 16:51 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,570 10,730 14,345 950 46,595 52,670
19,960 14,123 4,260 1,625 39,968 51,210
11,200 15,375 9,295 2,150 38,020 39,117
12,650 14,580 6,730 2,005 35,965 42,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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