AoeStats
← TheRootCause

Arabia

515496986Analyzed
2v2 RM · 11d ago on Oct 22, 2026· 28m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
763
+16
🇹🇷 Lithuanians · Türkiye
732
+18
vs
🇺🇸 Varangians · United States
787
-17
🇪🇸 Persians · Spain
758
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,026 10:11 21:07 — ⚔ Champi Rush
18 502 12:39 25:53 — ⛏ Fast Castle
16 443 10:49 25:39 — ⚔ Scout Rush
16 435 9:40 21:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,545 17,045 1,180 100 24,870 26,485
7,320 4,943 705 1,350 14,318 17,227
6,495 3,917 1,645 100 12,157 13,177
4,280 2,365 430 900 7,975 9,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.