AoeStats
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Arena

515490883Analyzed
2v2 RM · 11d ago on Oct 22, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
890
+13
🇨🇱 Khmer · Chile
839
+15
vs
🇺🇸 Armenians · United States
812
-14
🇫🇮 Franks · Finland
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,220 10:18 19:08 37:14 ⛏ Fast Castle
21 977 12:29 25:59 42:39
19 916 12:07 19:30 40:35 ⛏ Fast Castle
15 735 10:25 22:03 38:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,175 13,978 8,785 2,350 51,288 54,686
14,800 18,770 8,640 1,865 44,075 49,181
17,440 11,110 7,370 1,245 37,165 43,291
15,695 6,855 6,035 2,175 30,760 41,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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