AoeStats
← Bowman937

Nomad

507288387Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1159
+11
🇮🇹 Spanish · Italy
1120
+13
🇨🇴 Hindustanis · Colombia
949
+21
🇺🇸 Magyars · United States
934
+20
vs
🇺🇸 Malay · United States
1101
-19
🇵🇪 Gurjaras · Peru
1057
-17
🇬🇧 Spanish · United Kingdom
1057
-17
🇵🇪 Mongols · Peru
941
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,948 15:39 19:58 39:28 ⛏ Fish Boom FC
32 1,491 15:20 23:02 41:14 ⛏ Fish Boom into Fire Galleys FC
27 1,232 12:57 17:43 37:10 ⛏ Fish Boom FC
22 1,024 16:15 22:00 — ⚔ Fish Boom FC into Scouts
19 878 13:35 33:11 45:06 ⚔ Fish Boom into Fire Galleys into Archers
19 856 15:49 25:03 — ⚔ Fish Boom FC into Skirms
17 790 16:29 20:38 36:52 ⛏ Fish Boom FC
16 733 21:05 26:32 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,270 12,672 8,900 4,125 39,967 41,674
15,125 11,810 6,805 2,325 36,065 40,262
10,320 13,951 4,585 1,875 30,731 34,445
9,740 11,292 4,460 2,525 28,017 29,164
11,015 6,500 6,470 2,405 26,390 29,503
6,050 9,616 3,790 950 20,406 24,304
5,475 8,729 2,735 1,615 18,554 20,112
7,885 5,410 1,420 1,600 16,315 17,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.