AoeStats
← Ksawery

Baltic

511333378Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 53m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
938
+16
🇵🇱 Japanese · Poland
844
+20
vs
🇦🇲 Danes · Armenia
929
-18
🇷🇺 Armenians · Russia
929
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,260 11:03 17:17 34:05 ⚔ Fish Boom FC into Archers
26 1,396 11:34 17:10 42:09 ⛏ Fish Boom FC
19 1,034 14:59 23:08 29:27 ⛏ Fish Boom FC into Fast Imp
10 551 14:40 20:07 45:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,460 24,320 16,760 3,000 68,540 83,115
18,745 25,368 13,030 3,495 60,638 79,766
22,630 17,326 10,720 3,800 54,476 66,294
8,595 10,825 4,110 1,580 25,110 29,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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