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Arabia

513853928Analyzed
4v4 RM · 5d ago on Oct 15, 2026· 40m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
684
+8
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644
+11
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587
+18
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523
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vs
🇦🇷 Spanish · Argentina
553
-13
🇺🇸 Britons · United States
540
-13
🇫🇷 Burgundians · France
495
-11
🇧🇪 Japanese · Belgium
404
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 919 12:49 26:41 — ⛏ Fast Castle
23 921 11:47 20:08 31:16 ⚔ M@A FC
21 869 12:09 20:40 35:09 ⛏ Fast Castle
20 809 12:05 — — ⚔ Drush
13 510 12:25 24:33 — ⚔ Archers into Scouts
13 522 13:49 24:21 — ⚔ Scouts into Archers
12 504 11:37 24:13 35:19 ⛏ Fast Castle
11 455 13:02 24:13 40:19

Resources

Player Food Wood Gold Stone Spent Collected
13,380 7,967 5,900 3,205 30,452 33,256
14,095 9,040 3,445 850 27,430 36,061
12,030 6,839 5,070 875 24,814 26,481
10,850 5,690 3,870 1,915 22,325 26,441
9,555 6,550 3,430 1,350 20,885 26,557
8,780 5,980 3,580 750 19,090 22,037
3,600 7,560 300 280 11,740 11,526
5,640 3,404 1,070 335 10,449 9,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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