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African Clearing

513286153Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 34m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1614
+13
🇪🇨 Wei · Ecuador
1549
+15
1516
+17
🇨🇴 Huns · Colombia
1468
+18
vs
🇨🇱 Persians · Chile
1594
-18
🇨🇱 Byzantines · Chile
1515
-15
🇨🇱 Italians · Chile
1510
-15
🇨🇱 Romans · Chile
1505
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,793 12:27 23:34 —
41 1,395 12:25 25:02 — ⚔ Scout Rush
39 1,320 12:27 25:58 — ⚔ Scout Rush
39 1,341 13:07 17:10 — ⛏ Fast Castle
38 1,314 12:23 15:57 — ⛏ Fast Castle
37 1,261 11:47 23:30 — ⚔ Archer Rush
35 1,180 13:20 20:02 — ⚔ Archer Rush
32 1,094 12:40 20:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,900 7,994 1,900 450 18,244 20,111
7,490 6,765 2,125 1,200 17,580 18,513
9,385 5,505 1,750 425 17,065 17,303
8,150 5,763 2,050 300 16,263 16,690
5,895 6,400 2,475 850 15,620 17,259
5,875 5,283 1,840 1,500 14,498 16,313
7,035 4,963 770 955 13,723 16,351
4,120 3,655 820 875 9,470 9,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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