AoeStats
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Black Forest

511356735Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 55m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
965
+12
🇧🇷 Persians · Brazil
936
+13
🇧🇷 Vietnamese · Brazil
815
+18
vs
🇨🇴 Franks · Colombia
916
-16
🇲🇽 Celts · Mexico
888
-15
🇲🇽 Japanese · Mexico
798
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,329 13:26 19:13 35:58 ⛏ Fast Castle
17 948 12:04 25:42 38:03
16 904 11:44 18:42 31:49 ⛏ Fast Castle
16 914 9:58 18:07 30:02 ⛏ Fast Castle
14 793 14:46 22:54 41:50 ⛏ Fast Castle
14 793 15:40 19:18 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,105 26,271 19,990 4,370 78,736 88,480
46,085 11,435 9,390 2,250 69,160 71,660
30,400 15,160 20,640 1,600 67,800 78,647
23,930 15,285 18,170 1,635 59,020 66,293
25,105 15,878 10,635 2,265 53,883 59,910
13,870 21,078 11,865 5,095 51,908 53,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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