AoeStats
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Arena

511349024Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 40m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Huns · Nicaragua
948
+14
🇲🇽 Celts · Mexico
871
+17
🇬🇧 Dravidians · United Kingdom
820
+19
🇲🇽 Japanese · Mexico
778
+20
vs
🇧🇪 Berbers · Belgium
909
-18
🇵🇱 Teutons · Poland
903
-18
🇯🇵 Magyars · Japan
889
-18
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,287 12:04 18:51 33:19 ⛏ Fast Castle
30 1,242 10:13 18:49 32:54 ⛏ Fast Castle
25 1,028 11:20 16:28 31:34 ⛏ Fast Castle
22 883 12:28 19:18 32:37 ⛏ Fast Castle
17 689 11:46 15:49 32:01 ⛏ Fast Castle
17 684 12:18 16:52 30:44 ⛏ Fast Castle
16 667 11:50 17:51 31:35 ⛏ Fast Castle
14 574 12:06 22:06 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,845 7,680 15,550 950 49,025 55,628
22,100 9,415 7,210 2,800 41,525 45,653
18,490 10,680 7,640 2,250 39,060 46,027
15,760 13,320 6,995 1,500 37,575 43,481
18,525 8,820 7,190 2,150 36,685 39,507
14,880 10,215 9,880 1,600 36,575 43,954
15,350 10,820 4,320 2,420 32,910 38,648
14,690 10,170 4,465 2,540 31,865 35,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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