AoeStats
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Arena

516745816Analyzed
3v3 RM · 2d ago on Oct 27, 2026· 48m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
923
+14
🇨🇳 Ethiopians · China
839
+18
🇨🇳 Franks · China
809
+19
vs
🇬🇧 Poles · United Kingdom
894
-18
🇨🇴 Khmer · Colombia
881
-17
🇫🇷 Lithuanians · France
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,582 9:02 16:01 31:04 ⛏ Fast Castle
30 1,439 10:40 14:24 29:56 ⛏ Fast Castle
26 1,272 11:07 18:16 26:51 ⛏ Fast Castle
20 990 11:37 16:16 34:45 ⛏ Fast Castle
17 847 10:11 20:48 38:21 ⛏ Fast Castle
16 769 12:48 18:22 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,360 12,300 13,600 4,200 57,460 65,225
22,790 16,465 10,675 3,735 53,665 73,404
26,015 18,515 6,175 2,350 53,055 71,898
16,450 17,330 10,225 1,500 45,505 65,006
13,350 18,595 10,200 1,700 43,845 51,541
16,725 12,135 4,355 2,490 35,705 36,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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