AoeStats
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Arena

516739368Analyzed
4v4 RM · 2d ago on Oct 27, 2026· 50m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1008
+13
🇩🇪 Celts · Germany
1000
+13
🇺🇸 Italians · United States
985
+14
🇫🇷 Magyars · France
842
+20
vs
🇬🇧 Bohemians · United Kingdom
975
-17
🇦🇺 Ethiopians · Australia
948
-15
🇬🇷 Danes · Greece
922
-14
🇫🇷 Goths · France
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,928 11:04 14:50 33:57 ⛏ Fast Castle
33 1,671 13:59 21:24 38:47 ⛏ Fast Castle
29 1,450 10:35 16:30 43:38 ⛏ Fast Castle
26 1,292 11:59 17:03 34:14 ⛏ Fast Castle
24 1,188 11:44 16:46 38:00 ⛏ Fast Castle
22 1,099 11:37 19:51 38:33 ⛏ Fast Castle
18 886 14:53 19:01 41:51 ⛏ Fast Castle
18 905 10:52 20:34 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,800 13,100 16,860 5,215 75,975 79,791
26,860 21,355 12,890 2,250 63,355 66,024
29,170 15,943 11,045 3,550 59,708 67,554
20,725 16,235 13,385 6,275 56,620 72,332
24,840 16,625 10,315 1,170 52,950 68,000
21,375 16,703 7,020 2,835 47,933 62,787
13,065 14,893 10,490 2,250 40,698 48,323
13,105 9,940 5,315 2,280 30,640 36,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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