AoeStats
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Black Forest

516734857Analyzed
3v3 RM · 2d ago on Oct 27, 2026· 33m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
975
+12
🇹🇷 Britons · Türkiye
936
+14
🇫🇷 Gurjaras · France
824
+18
vs
🇺🇸 Khmer · United States
900
-15
🇧🇷 Burgundians · Brazil
898
-15
🇷🇴 Turks · Romania
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,097 12:46 21:26 — ⚔ Scout Rush
24 793 13:23 19:53 — ⛏ Fast Castle
22 743 21:27 — —
20 676 14:32 24:51 — ⛏ Fast Castle
13 450 23:01 31:21 — ⛏ Fast Castle
10 326 17:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,000 11,433 2,035 1,800 23,268 24,832
7,765 5,735 2,615 800 16,915 20,812
9,125 4,302 2,250 1,145 16,822 21,683
5,405 3,160 250 0 8,815 11,114
4,225 2,285 590 60 7,160 8,726
3,400 2,778 0 0 6,178 9,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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