AoeStats
← frizboum

Arabia

516733448Analyzed
4v4 RM · 2d ago on Oct 27, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Maya · Italy
836
+11
🇫🇷 Tatars · France
812
+12
🇫🇷 Britons · France
760
+15
🇮🇹 Franks · Italy
760
+14
vs
730
-13
🇮🇳 Cumans · India
723
-13
🇯🇵 Vietnamese · Japan
721
-13
🇨🇳 Varangians · China
721
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 203 — — —
24 129 — — —
21 116 — — —
19 102 — — —
18 98 — — —
9 50 — — —
4 23 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 175 0 0 975 962
650 275 0 0 925 915
700 175 50 0 925 1,000
650 250 0 0 900 764
350 250 0 0 600 554
400 125 50 0 575 577
0 25 0 0 25 84
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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