AoeStats
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Black Forest

516290861Analyzed
3v3 RM · 4d ago on Oct 25, 2026· 66m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
858
+15
🇦🇷 Koreans · Argentina
854
+15
🇨🇱 Poles · Chile
843
+16
vs
🇷🇴 Danes · Romania
850
-16
🇫🇷 Britons · France
833
-15
🇫🇷 Italians · France
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,490 12:32 23:23 35:05 ⛏ Fast Castle
21 1,413 11:27 20:37 37:01 ⛏ Fast Castle
19 1,233 12:56 20:44 33:51 ⛏ Fish Boom FC
18 1,186 11:11 17:24 31:17 ⛏ Fast Castle
17 1,101 12:02 22:54 33:10 ⛏ Fast Castle
17 1,126 14:07 22:06 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,680 52,365 25,840 4,445 102,330 128,656
38,005 22,497 21,400 4,315 86,217 119,206
27,060 30,097 18,630 4,095 79,882 98,888
17,920 26,990 22,120 3,670 70,700 84,420
32,740 14,916 18,600 2,455 68,711 88,807
22,060 8,114 13,575 4,465 48,214 56,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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