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Black Forest

516040173Analyzed
3v3 RM · 5d ago on Oct 24, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
906
+13
🇨🇱 Byzantines · Chile
863
+14
🇦🇷 Gurjaras · Argentina
849
+15
vs
🇫🇷 Vietnamese · France
842
-15
🇮🇹 Persians · Italy
836
-14
🇪🇸 Khitans · Spain
812
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,214 11:33 15:56 30:08 ⛏ Fast Castle
18 820 11:05 21:05 32:23 ⛏ Fast Castle
18 836 11:37 18:05 32:57 ⛏ Fast Castle
17 790 13:24 18:45 33:01 ⛏ Fast Castle
17 768 10:37 19:01 30:51 ⛏ Fast Castle
15 698 12:24 22:56 32:30 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,750 17,295 15,370 1,765 59,180 77,281
17,765 15,880 9,395 2,215 45,255 50,906
14,605 18,736 5,810 1,250 40,401 50,145
18,225 6,898 8,330 4,835 38,288 45,796
16,230 10,333 8,790 1,640 36,993 41,428
12,690 8,498 7,310 2,405 30,903 36,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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