AoeStats
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Pilgrims

516033676Analyzed
3v3 RM · 18h ago on Oct 24, 2026· 35m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
856
+16
🇫🇷 Byzantines · France
825
+17
🇲🇽 Varangians · Mexico
815
+18
vs
🇹🇷 Japanese · Türkiye
1071
-25
🇹🇷 Franks · Türkiye
773
-14
🇹🇷 Chinese · Türkiye
727
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,054 14:04 20:59 — ⚔ Fish Boom into Scouts
22 778 17:35 33:03 — ⚔ Fish Boom into M@A into Scouts into Fire Galleys
20 700 13:12 23:33 — ⛏ Fish Boom FC
15 552 12:21 25:32 — ⚔ Fish Boom into M@A into Scouts
14 490 13:29 19:48 — ⚔ Fish Boom into Scouts
9 331 14:48 33:54 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,395 10,075 3,655 2,060 24,185 28,375
10,990 7,165 3,000 450 21,605 23,348
8,215 8,065 1,340 950 18,570 19,348
5,980 6,015 2,065 2,400 16,460 18,339
6,455 5,995 1,625 585 14,660 16,813
4,000 4,480 720 205 9,405 12,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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