AoeStats
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Arabia

516031351Analyzed
3v3 RM · 13h ago on Oct 24, 2026· 9m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Italians · Greece
850
+46
839
+17
🇫🇷 Poles · France
807
+18
vs
🇺🇸 Celts · United States
883
-18
🇸🇪 Romans · Sweden
862
-17
🇲🇽 Spanish · Mexico
851
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 245 — — —
19 190 — — —
13 129 — — —
11 114 — — —
9 86 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 500 50 0 2,600 2,535
900 525 0 0 1,425 2,109
1,000 300 0 0 1,300 1,775
650 150 50 0 850 465
250 175 0 0 425 325
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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