AoeStats
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Arena

514888635Analyzed
3v3 RM · 6d ago on Oct 19, 2026· 58m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
773
+16
🇹🇷 Cumans · Türkiye
740
+17
🇹🇷 Spanish · Türkiye
732
+17
vs
🇦🇷 Bohemians · Argentina
829
-19
🇫🇷 Vietnamese · France
781
-17
🇺🇸 Vikings · United States
688
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,351 11:37 25:04 38:36
21 1,245 9:44 19:30 35:35 ⛏ Fast Castle
17 1,005 13:40 20:24 39:02 ⛏ Fast Castle
15 891 11:24 21:17 41:20 ⚔ Tower Rush
14 803 12:39 25:23 36:36 ⛏ Fast Castle
9 531 13:13 22:19 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,490 26,395 16,490 2,800 73,175 75,835
24,320 14,900 18,365 3,280 60,865 73,923
17,260 15,075 14,200 1,400 47,935 51,788
23,035 12,990 10,900 850 47,775 84,860
19,410 17,680 6,825 2,210 46,125 51,747
10,725 11,895 5,510 1,500 29,630 38,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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