AoeStats
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Arena

513468686Analyzed
4v4 RM · 1d ago on Oct 13, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
770
+11
🇫🇷 Spanish · France
701
+14
🇩🇪 Persians · Germany
687
+15
🇳🇴 Teutons · Norway
654
+17
vs
🇧🇴 Poles · Bolivia
721
-34
🇨🇦 Varangians · Canada
652
-14
🇺🇸 Japanese · United States
647
-14
🇧🇴 Khmer · Bolivia
622
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,166 13:08 19:07 31:58 ⛏ Fast Castle
27 1,325 9:03 18:39 34:50 ⛏ Fast Castle
17 840 11:25 21:12 38:24 ⚔ M@A FC
16 770 13:02 22:22 31:13 ⛏ Fast Castle
15 753 10:59 23:25 30:37 ⛏ Fast Castle
15 732 9:49 20:27 39:57 ⛏ Fast Castle
14 696 11:48 16:43 31:45 ⛏ Fast Castle
10 511 14:03 31:15 39:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,405 34,990 12,450 3,750 83,595 100,549
20,210 22,515 7,465 1,700 51,890 69,120
18,930 18,665 6,740 1,500 45,835 57,089
22,145 8,505 10,865 2,150 43,665 55,207
18,945 10,450 8,140 2,545 40,080 52,121
17,400 9,380 4,570 2,400 33,750 45,467
11,255 9,850 3,165 2,255 26,525 29,661
8,670 5,565 1,815 850 16,900 20,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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