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Black Forest

513266557Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
770
+16
🇫🇷 Malay · France
753
+17
🇦🇷 Bohemians · Argentina
752
+17
🇬🇧 Hindustanis · United Kingdom
717
+18
vs
🇹🇷 Huns · Türkiye
800
-18
🇬🇧 Japanese · United Kingdom
797
-18
🇬🇧 Huns · United Kingdom
766
-17
🇲🇽 Persians · Mexico
715
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,485 12:23 19:47 38:00 ⛏ Fast Castle
15 663 16:03 36:02 — ⚔ Tower Rush
13 547 12:42 19:32 34:27 ⛏ Fast Castle
12 496 13:57 22:57 37:22 ⚔ FC into Archers
12 502 13:14 30:15 —
11 471 14:53 22:01 36:33 ⛏ Fast Castle
10 428 25:28 33:55 — ⚔ M@A Rush
9 401 15:05 21:20 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,395 11,735 12,030 1,705 45,865 49,909
15,835 13,025 8,325 1,150 38,335 45,055
16,495 10,949 5,560 1,665 34,669 40,162
12,625 10,827 8,470 2,290 34,212 36,822
12,045 12,675 4,410 1,925 31,055 31,557
15,620 8,905 4,565 1,155 30,245 33,081
10,490 8,835 2,735 1,865 23,925 25,573
6,725 3,491 1,385 0 11,601 13,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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