AoeStats
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Arabia

513194102Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 60m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,313 12:07 20:40 43:30 ⛏ Fast Castle
18 1,126 12:22 25:34 35:47 ⛏ Fast Castle
18 1,114 11:38 24:30 — ⚔ Archer Rush
17 1,049 11:09 28:55 48:34 ⚔ Champis into Towers
16 968 11:09 20:23 34:20 ⚔ FC into Archers
14 851 12:18 20:01 — ⛏ Fast Castle
14 849 11:54 22:29 37:17 ⛏ Fast Castle
10 584 9:35 21:56 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,945 9,623 26,885 1,760 84,213 96,802
25,420 20,365 22,050 3,865 71,700 78,051
28,180 17,020 11,495 1,505 58,200 68,505
19,595 8,725 7,950 3,100 39,370 48,295
15,025 11,477 8,650 1,725 36,877 50,976
14,775 15,016 4,110 1,480 35,381 52,900
8,055 12,846 6,810 2,440 30,151 31,548
10,820 6,829 2,255 2,405 22,309 25,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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