AoeStats
← frizboum

Yucatan

512993645Analyzed
4v4 RM · 14d ago on Oct 11, 2026· 49m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
21 1,062 13:35 20:31 36:50 ⛏ Fish Boom FC
19 935 15:55 23:03 38:14 ⛏ Fish Boom
17 854 13:19 20:43 37:46 ⛏ Fast Castle
16 774 10:31 20:41 36:51 ⛏ Fast Castle
13 669 15:33 21:39 35:55 ⛏ Fast Castle
11 529 12:07 18:02 34:22 ⛏ Fast Castle
11 523 11:30 23:49 31:51
10 490 11:30 29:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,565 16,715 5,960 1,655 46,895 53,214
18,300 12,900 11,500 850 43,550 51,233
19,970 9,965 8,330 3,000 41,265 65,858
17,885 8,765 10,895 3,585 41,130 49,556
17,705 10,730 5,930 3,060 37,425 48,879
10,510 9,625 3,220 2,115 25,470 31,945
10,525 9,775 3,380 995 24,675 30,546
4,960 4,990 2,795 1,300 14,045 14,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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