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Arena

512199735Analyzed
4v4 RM · 17d ago on Oct 8, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
906
+10
🇩🇪 Wu · Germany
839
+13
🇨🇱 Varangians · Chile
772
+16
🇨🇳 Britons · China
710
+18
vs
🇨🇦 Danes · Canada
795
-15
🇬🇧 Tatars · United Kingdom
792
-15
🇫🇷 Berbers · France
762
-14
🇮🇹 Goths · Italy
730
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,208 11:47 18:26 — ⛏ Fast Castle
29 1,578 10:55 15:15 33:37 ⛏ Fast Castle
22 1,202 12:18 18:04 37:05 ⛏ Fast Castle
19 1,033 10:54 20:35 36:24 ⛏ Fast Castle
19 1,047 9:43 18:15 35:51 ⛏ Fast Castle
18 958 10:43 20:23 31:44 ⛏ Fast Castle
14 771 10:38 20:32 36:05 ⚔ FC into Skirms
10 518 11:57 20:19 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,305 27,195 11,975 3,335 66,810 85,912
29,725 11,930 10,835 2,275 54,765 80,186
11,020 20,835 18,570 2,495 52,920 69,736
18,655 13,482 12,490 1,505 46,132 52,474
17,365 12,055 6,000 520 35,940 50,845
14,130 11,635 4,420 2,685 32,870 44,334
11,275 10,710 6,840 3,450 32,275 47,173
11,645 7,905 3,610 1,740 24,900 37,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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