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Oasis

510139657Analyzed
3v3 RM · 9d ago on Sep 29, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
831
+16
🇬🇧 Bulgarians · United Kingdom
818
+17
🇫🇷 Malians · France
798
+18
vs
🇹🇷 Italians · Türkiye
890
-19
🇹🇷 Mongols · Türkiye
812
-16
🇹🇷 Britons · Türkiye
805
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,385 10:52 15:37 29:55 ⛏ Fast Castle
25 1,177 10:14 19:10 42:21 ⛏ Fast Castle
20 953 10:58 20:39 33:41 ⛏ Fast Castle
18 870 13:22 23:38 32:55 ⛏ Fast Castle
17 789 13:06 20:00 39:05 ⚔ FC into Archers
14 652 10:24 19:18 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,205 11,415 7,735 200 46,555 64,903
22,060 10,687 10,500 2,800 46,047 54,119
20,490 8,210 13,110 3,650 45,460 46,829
17,790 13,511 8,685 2,410 42,396 44,299
11,565 12,575 9,545 1,815 35,500 51,800
10,300 9,525 9,430 2,780 32,035 39,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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