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Black Forest

509956821Analyzed
4v4 RM · 14d ago on Sep 28, 2026· 65m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
923
+13
🇨🇱 Danes · Chile
904
+14
🇵🇪 Slavs · Peru
903
+14
🇭🇰 Japanese · Hong Kong SAR China
793
+17
vs
🇬🇧 Bengalis · United Kingdom
904
-17
🇱🇺 Burgundians · Luxembourg
847
-14
🇫🇷 Portuguese · France
840
-17
🇫🇷 Ethiopians · France
811
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,984 10:58 18:12 32:38 ⛏ Fast Castle
31 2,030 14:15 23:56 46:56 ⛏ Fast Castle
27 1,758 11:08 20:33 31:10 ⛏ Fast Castle
26 1,680 13:06 21:46 38:08 ⛏ Fast Castle
25 1,641 11:55 18:57 31:35 ⛏ Fast Castle
25 1,651 13:40 21:30 40:22 ⛏ Fast Castle
18 1,174 13:19 20:48 32:02 ⚔ FC into Skirms
17 1,093 13:43 21:37 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,130 37,030 26,030 3,080 108,270 124,810
26,825 30,425 17,940 1,625 76,815 99,769
30,375 24,267 16,260 4,345 75,247 82,558
27,425 24,420 14,765 2,250 68,860 115,779
29,975 14,352 15,840 3,495 63,662 82,304
27,330 16,515 14,920 4,870 63,635 74,683
21,505 17,659 8,335 2,680 50,179 50,883
21,810 13,328 12,440 1,370 48,948 50,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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