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Oasis

509130390Analyzed
3v3 RM · 12d ago on Sep 25, 2026· 75m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
905
+15
🇫🇷 Vietnamese · France
901
+15
🇨🇱 Ethiopians · Chile
861
+16
vs
🇨🇴 Lithuanians · Colombia
893
-16
🇫🇷 Mongols · France
878
-15
🇺🇸 Danes · United States
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,441 13:12 19:22 40:46 ⛏ Fast Castle
26 1,947 11:34 23:11 32:33 ⚔ Archer Rush
24 1,807 9:58 21:36 34:16 ⛏ Fast Castle
16 1,244 9:58 20:48 36:18 ⛏ Fast Castle
16 1,190 13:57 21:32 37:26 ⛏ Fast Castle
16 1,237 11:50 17:55 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,335 47,906 42,350 4,755 137,346 140,749
50,430 49,196 25,635 4,790 130,051 136,746
67,910 26,815 25,800 4,200 124,725 134,943
43,360 34,060 25,525 3,700 106,645 117,261
33,740 38,765 12,585 3,885 88,975 89,008
14,725 37,100 33,680 3,015 88,520 130,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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