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MegaRandom

506407770Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 73m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1043
+16
🇩🇪 Turks · Germany
1029
+16
🇫🇷 Gurjaras · France
1012
+17
🇫🇷 Tatars · France
984
+18
vs
🇹🇼 Romans · Taiwan
1051
-17
🇹🇼 Lithuanians · Taiwan
1044
-17
🇹🇼 Hindustanis · Taiwan
1043
-17
🇹🇼 Vietnamese · Taiwan
1007
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,337 10:23 15:10 34:25 ⛏ Fast Castle
44 3,219 11:33 17:26 37:23 ⛏ Fast Castle
26 1,910 12:46 16:47 31:07 ⛏ Fish Boom FC
22 1,626 13:55 21:07 32:13 ⛏ Fast Castle
19 1,391 12:10 20:15 37:26 ⛏ Fish Boom FC
19 1,395 12:26 16:32 38:49 ⛏ Fast Castle
16 1,175 11:54 21:01 — ⛏ Fast Castle
12 855 10:22 17:48 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,515 15,280 22,045 4,895 79,735 82,076
29,265 24,355 15,740 3,145 72,505 108,311
29,465 18,850 20,660 2,350 71,325 108,234
30,480 18,255 18,805 3,225 70,765 103,303
41,185 8,660 10,885 3,450 64,180 93,776
15,050 5,900 7,415 880 29,245 35,913
8,320 11,645 2,485 2,910 25,360 27,894
8,600 8,867 4,150 1,940 23,557 29,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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