AoeStats
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Highland

506393087Analyzed
3v3 RM · 2mo ago on Sep 13, 2026· 17m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Cumans · Netherlands
1067
+13
🇳🇱 Bulgarians · Netherlands
1023
+15
🇳🇱 Gurjaras · Netherlands
996
+17
vs
1028
-16
🇫🇷 Dravidians · France
999
-15
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 593 11:45 — — ⛏ Fish Boom
32 571 9:22 — — ⚔ Archer Rush
30 538 11:12 15:47 — ⛏ Fast Castle
29 509 11:40 16:11 — ⛏ Fast Castle
21 381 12:23 — — ⚔ Fish Boom into Drush FC
13 232 13:40 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,500 2,805 1,945 0 8,250 8,416
3,615 2,442 650 0 6,707 6,828
3,175 2,612 155 100 6,042 7,625
3,450 1,981 350 40 5,821 6,712
2,650 1,988 295 125 5,058 6,479
2,825 1,678 200 100 4,803 5,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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