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Hill Fort

506385726Analyzed
3v3 RM · 2mo ago on Sep 13, 2026· 53m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1096
+11
🇧🇷 Britons · Brazil
967
+16
🇧🇷 Spanish · Brazil
833
+28
vs
🇫🇷 Slavs · France
1017
-18
🇮🇳 Hindustanis · India
962
-16
🇰🇷 Georgians · South Korea
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,879 10:15 15:56 36:02 ⛏ Fast Castle
28 1,479 10:23 16:51 39:29 ⛏ Fast Castle
27 1,458 11:53 16:42 36:06 ⛏ Fast Castle
23 1,235 13:14 20:15 32:26 ⚔ Skirms FC
22 1,170 10:06 21:31 38:37 ⛏ Fish Boom FC
15 819 14:52 25:05 36:35 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,190 23,205 13,630 3,705 70,730 79,354
26,880 25,380 11,160 2,820 66,240 76,924
29,465 14,820 13,230 2,450 59,965 79,128
20,560 21,095 11,925 2,875 56,455 65,929
20,645 14,590 9,115 3,350 47,700 52,278
18,460 7,685 9,555 1,400 37,100 41,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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