AoeStats
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Arabia

506381395Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 29m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1010
+13
🇫🇷 Berbers · France
1004
+13
🇫🇷 Hindustanis · France
967
+15
🇵🇹 Portuguese · Portugal
959
+15
vs
🇧🇷 Magyars · Brazil
1034
-17
🇵🇪 Celts · Peru
979
-16
🇳🇱 Cumans · Netherlands
886
-12
🇵🇹 Malay · Portugal
877
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,377 10:13 21:36 — ⚔ Scout Rush
40 1,194 10:42 23:02 — ⛏ Fast Castle
28 835 10:29 23:00 —
25 744 11:18 24:07 —
25 748 10:34 18:28 — ⛏ Fast Castle
21 636 15:04 20:46 — ⛏ Fast Castle
19 552 11:48 23:17 — ⛏ Fast Castle
14 408 10:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,835 6,454 2,525 100 17,914 19,383
5,700 5,505 2,210 1,295 14,710 16,308
7,705 4,815 1,745 200 14,465 16,441
7,625 5,019 875 200 13,719 15,947
7,420 4,600 1,275 200 13,495 16,200
5,015 4,220 665 675 10,575 11,716
4,460 3,220 1,055 850 9,585 11,203
5,425 3,610 150 375 9,560 11,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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