AoeStats
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Nomad

514968306Analyzed
4v4 RM · 18d ago on Oct 20, 2026· 11m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
593
+30
🇦🇷 Inca · Argentina
575
+16
🇦🇷 Malians · Argentina
495
+19
🇦🇷 Huns · Argentina
486
+20
vs
🇨🇴 Tatars · Colombia
645
-20
🇨🇱 Burmese · Chile
577
-18
🇹🇷 Slavs · Türkiye
539
-16
🇺🇸 Poles · United States
524
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 230 — — —
15 175 — — — ⛏ Fish Boom
14 158 — — —
14 161 — — —
12 139 — — —
9 98 — — —
5 53 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 1,400 50 100 2,500 1,706
1,250 650 0 100 2,000 1,638
850 1,025 0 100 1,975 1,721
1,200 475 0 100 1,775 1,415
950 375 50 100 1,475 1,182
700 425 50 100 1,275 1,342
550 450 0 100 1,100 856
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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