AoeStats
← madmax

Black Forest

511802797Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 46m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
889
+16
🇩🇪 Celts · Germany
887
+16
vs
🇰🇿 Cumans · Kazakhstan
898
-16
🇷🇺 Romans · Russia
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 829 12:50 21:39 33:59 ⛏ Fish Boom FC
14 633 15:01 29:15 37:52 ⛏ Fish Boom FC
14 631 12:04 25:35 42:06 ⛏ Fast Castle
12 544 13:49 18:45 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,915 19,050 11,635 2,350 59,950 63,741
16,760 19,320 7,020 1,275 44,375 54,155
15,510 17,048 9,310 2,265 44,133 49,623
15,870 13,912 5,790 1,700 37,272 48,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.