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Black Forest

507106982Analyzed
4v4 RM · 29d ago on Sep 16, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1187
+14
🇳🇱 Italians · Netherlands
1163
+15
🇭🇰 Koreans · Hong Kong SAR China
1140
+16
🇨🇴 Italians · Colombia
1067
+20
vs
🇺🇸 Japanese · United States
1166
-17
🇩🇪 Turks · Germany
1155
-17
🇪🇬 Bohemians · Egypt
1128
-16
🇹🇷 Gurjaras · Türkiye
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,369 11:56 16:11 29:43 ⛏ Fast Castle
42 2,312 15:01 19:36 34:05 ⛏ Fast Castle
41 2,232 12:16 16:10 30:37 ⛏ Fast Castle
39 2,144 11:32 18:51 35:47 ⛏ Fast Castle
27 1,503 13:44 17:56 38:23 ⛏ Fast Castle
25 1,372 12:28 18:08 31:48 ⛏ Fast Castle
24 1,317 15:48 20:02 38:05 ⛏ Fast Castle
24 1,346 13:33 20:24 26:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,760 63,473 23,970 3,155 109,358 116,067
46,700 23,620 19,205 2,400 91,925 106,931
35,555 22,960 19,680 2,450 80,645 96,792
27,505 32,751 10,890 5,425 76,571 100,220
24,855 24,420 16,635 2,935 68,845 87,882
17,485 23,032 15,425 3,270 59,212 66,740
17,725 21,313 14,965 1,940 55,943 68,736
12,500 21,855 17,450 1,055 52,860 57,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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