AoeStats
← TheLordChencho

Baltic

511897934Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 87m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1143
+13
🇨🇱 Spanish · Chile
956
+21
vs
🇲🇽 Berbers · Mexico
1069
-17
🇲🇽 Koreans · Mexico
1061
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 5,300 11:17 19:23 27:34 ⛏ Fish Boom into Fire Galleys FC
46 4,011 12:36 24:19 40:13 ⛏ Fish Boom into Fire Galleys into Galleys FC
42 3,660 9:20 18:26 37:15 ⛏ Fish Boom into Fire Galleys FC
26 2,309 10:26 23:58 36:24 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
43,430 45,394 26,385 3,595 118,804 125,326
33,705 53,870 26,175 3,510 117,260 138,212
27,700 48,125 26,560 3,610 105,995 116,408
36,060 30,731 22,980 4,140 93,911 165,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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