AoeStats
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Black Forest

510061351Analyzed
4v4 RM · 1mo ago on Sep 29, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1374
+10
🇸🇰 Persians · Slovakia
1320
+12
🇩🇪 Britons · Germany
1307
+13
🇨🇭 Tatars · Switzerland
1173
+19
vs
🇭🇰 Saxons · Hong Kong SAR China
1325
-17
🇨🇳 Saracens · China
1249
-14
🇩🇪 Franks · Germany
1195
-12
🇨🇳 Hindustanis · China
1171
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,498 12:23 17:45 32:26 ⛏ Fast Castle
34 1,395 12:10 15:54 27:53 ⛏ Fish Boom FC
30 1,250 14:48 21:44 33:18 ⛏ Fast Castle
30 1,226 11:04 15:09 28:43 ⛏ Fast Castle
26 1,077 12:32 16:05 30:12 ⛏ Fish Boom FC
23 945 11:29 17:06 31:24 ⛏ Fast Castle
22 916 12:01 15:49 28:08 ⛏ Fast Castle
21 854 11:14 18:28 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,165 21,425 14,820 1,450 59,860 70,539
16,775 26,460 13,115 3,000 59,350 66,938
23,880 11,680 14,760 915 51,235 61,942
18,800 13,825 11,455 1,700 45,780 57,194
20,880 10,131 9,555 2,800 43,366 44,731
14,830 14,689 10,350 2,355 42,224 52,867
13,835 10,193 9,995 3,760 37,783 42,626
11,680 12,804 5,365 2,910 32,759 35,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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