AoeStats
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Black Forest

515520409Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 8m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
796
+16
🇸🇪 Franks · Sweden
745
+18
🇧🇾 Lithuanians · Belarus
700
+20
🇹🇷 Sicilians · Türkiye
696
+20
vs
🇹🇼 Teutons · Taiwan
797
-37
🇹🇼 Celts · Taiwan
794
-19
🇹🇼 Khmer · Taiwan
794
-19
🇹🇼 Franks · Taiwan
749
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 298 — — —
32 275 — — —
23 196 — — —
20 174 — — —
12 99 — — —
12 102 — — —
11 93 — — —
7 62 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 338 0 0 1,588 1,256
1,200 263 50 0 1,513 1,500
1,150 277 0 0 1,427 1,315
1,050 225 50 0 1,325 1,498
900 325 0 0 1,225 1,602
800 260 0 0 1,060 1,258
800 150 0 0 950 1,178
500 54 0 0 554 606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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