AoeStats
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Black Forest

515512503Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 21m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
903
+12
🇵🇪 Spanish · Peru
889
+13
🇵🇱 Romans · Poland
885
+13
🇨🇳 Khmer · China
699
+21
vs
🇪🇸 Tatars · Spain
839
-16
🇮🇹 Persians · Italy
838
-16
🇬🇧 Hindustanis · United Kingdom
807
-14
🇸🇪 Franks · Sweden
763
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 689 12:43 17:01 — ⛏ Fast Castle
30 639 13:09 18:40 — ⛏ Fast Castle
24 519 12:44 18:01 — ⛏ Fish Boom FC
17 371 15:41 — — ⛏ Fish Boom
15 319 12:21 — — ⛏ Fast Castle
12 251 11:41 — — ⛏ Fast Castle
10 205 12:08 19:35 — ⛏ Fast Castle
10 214 14:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,050 3,089 300 200 7,639 8,572
3,875 2,385 610 750 7,620 8,633
4,100 2,707 250 300 7,357 8,320
3,475 2,804 380 0 6,659 7,836
3,725 2,442 290 85 6,542 9,193
3,500 2,262 250 140 6,152 6,619
3,050 2,145 250 100 5,545 6,866
2,250 1,555 0 0 3,805 5,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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