AoeStats
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Arena

511402175Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 79m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
859
+12
🇦🇷 Bengalis · Argentina
825
+14
🇵🇹 Italians · Portugal
815
+14
🇬🇧 Britons · United Kingdom
802
+15
vs
🇳🇱 Ethiopians · Netherlands
892
-18
🇺🇸 Huns · United States
782
-14
🇫🇷 Lithuanians · France
777
-14
🇮🇹 Sicilians · Italy
642
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 2,960 10:13 17:30 34:54 ⛏ Fast Castle
29 2,271 11:03 21:06 41:35 ⛏ Fast Castle
28 2,247 12:27 17:15 40:33 ⛏ Fast Castle
25 1,962 10:37 18:53 37:03 ⛏ Fast Castle
20 1,588 11:19 16:14 35:18 ⛏ Fast Castle
19 1,545 11:36 15:16 31:15 ⛏ Fast Castle
14 1,133 12:27 25:02 32:21 ⚔ Towers FC into Fast Imp
12 981 12:39 20:37 45:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,830 48,085 37,210 6,260 123,385 152,515
51,320 35,085 19,985 2,805 109,195 117,893
41,275 31,445 20,000 850 93,570 96,957
21,575 38,365 23,290 5,850 89,080 130,319
25,535 29,200 19,115 5,440 79,290 92,901
35,620 22,590 12,860 6,715 77,785 80,370
26,135 19,975 27,800 3,550 77,460 106,958
36,210 19,311 16,140 3,700 75,361 76,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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