AoeStats
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Nomad

511367144Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Mapuche · Lithuania
1447
+12
🇱🇹 Romans · Lithuania
1271
+19
🇹🇷 Britons · Türkiye
1270
+19
vs
🇺🇸 Bulgarians · United States
1426
-20
🇺🇸 Maya · United States
1335
-16
🇺🇸 Hindustanis · United States
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,587 14:02 17:46 — ⛏ Fast Castle
51 2,441 12:57 26:31 — ⛏ Fast Castle
43 2,073 14:02 21:24 46:21 ⚔ Fish Boom into Towers FC
34 1,633 14:07 21:26 38:31 ⛏ Fish Boom FC
31 1,500 12:48 17:25 44:59 ⛏ Fish Boom FC
26 1,274 12:45 22:52 45:39 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,230 10,335 12,505 4,850 45,920 48,461
14,800 18,004 8,405 3,055 44,264 45,842
16,825 14,776 7,535 1,800 40,936 43,810
11,465 14,948 7,125 2,690 36,228 40,943
10,395 12,299 3,735 1,510 27,939 31,070
5,175 9,640 4,050 1,550 20,415 23,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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