AoeStats
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Arena

513522836Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1086
+13
🇧🇷 Persians · Brazil
1076
+13
🇺🇸 Turks · United States
1070
+13
🇨🇱 Byzantines · Chile
1056
+14
vs
🇧🇷 Britons · Brazil
1095
-16
🇧🇷 Portuguese · Brazil
1023
-14
🇧🇷 Bohemians · Brazil
1008
-13
🇧🇷 Chinese · Brazil
915
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,231 12:07 16:49 33:49 ⛏ Fast Castle
30 1,234 11:36 16:06 28:50 ⛏ Fast Castle
28 1,159 10:39 20:34 33:08 ⛏ Fast Castle
27 1,140 9:32 12:53 29:04 ⛏ Fast Castle
22 924 10:56 16:46 28:02 ⛏ Fast Castle
18 764 13:05 16:58 30:55 ⛏ Fast Castle
2 73 — — —
2 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,325 10,360 12,720 1,600 46,005 60,949
17,270 18,085 8,510 1,700 45,565 53,777
19,050 15,670 8,985 1,250 44,955 52,098
16,615 10,230 7,680 2,150 36,675 44,900
14,150 11,840 5,570 3,620 35,180 50,722
11,475 10,680 6,875 3,375 32,405 37,376
750 25 50 0 825 934
200 0 0 0 200 436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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