AoeStats
← Zulks

Nomad

513506151Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 65m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1075
+15
🇨🇱 Saracens · Chile
1027
+17
vs
🇧🇷 Huns · Brazil
1057
-16
🇧🇷 Dravidians · Brazil
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,703 13:25 20:32 48:21 ⚔ Fish Boom into Scouts
40 2,595 14:41 28:24 — ⚔ Fish Boom into Archers
28 1,823 14:22 26:29 57:30 ⚔ Fish Boom into Skirms
23 1,514 14:56 19:53 47:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,270 20,116 9,275 2,715 49,376 50,753
21,605 7,935 16,245 2,250 48,035 53,786
16,095 14,838 8,340 2,400 41,673 44,396
10,060 10,703 5,500 3,265 29,528 30,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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