AoeStats
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Baltic

512264278Analyzed
2v2 RM · 9d ago on Oct 8, 2026· 142m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1062
+13
🇧🇷 Vietnamese · Brazil
1044
+14
vs
🇨🇭 Byzantines · Switzerland
1028
-15
🇵🇪 Magyars · Peru
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 4,498 10:23 20:53 38:36 ⚔ Scouts into Fish Boom
30 4,230 11:58 17:36 36:15 ⛏ Fast Castle
27 3,815 12:28 19:34 46:08 ⛏ Fish Boom FC
23 3,283 10:37 19:23 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
139,845 64,840 54,460 3,650 262,795 266,595
86,740 81,985 63,990 10,205 242,920 307,610
98,155 75,970 46,865 4,610 225,600 237,308
88,215 75,241 46,635 4,260 214,351 221,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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