AoeStats
← Zulks

Black Forest

511195918Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 61m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1083
+12
🇧🇷 Persians · Brazil
1049
+13
🇧🇷 Varangians · Brazil
1030
+14
vs
🇺🇸 Bohemians · United States
1143
-19
🇺🇸 Hindustanis · United States
917
-10
🇺🇸 Mongols · United States
901
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,825 15:42 19:48 33:38 ⛏ Fish Boom FC
29 1,772 14:56 18:48 37:33 ⛏ Fast Castle
27 1,645 10:45 19:43 31:17 ⛏ Fish Boom FC
22 1,366 11:14 15:05 29:54 ⛏ Fast Castle
18 1,124 12:56 16:41 27:53 ⛏ Fish Boom FC
11 655 13:48 21:59 34:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,780 45,575 36,220 2,905 107,480 120,963
37,675 45,455 16,785 4,435 104,350 119,481
33,470 34,472 23,745 3,230 94,917 112,105
23,960 25,180 25,110 3,620 77,870 92,792
16,450 26,149 19,435 4,345 66,379 89,858
20,760 17,196 14,475 2,075 54,506 63,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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